Dynamite Headdy Wiki
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A Secret Bonus Point is awarded to our hero Headdy each times he discovers some kind of secret and each one increases your final score by a number. Their number varies with the stages, and there are 39 in the game in total. They are often related to hitting the curious Bino.

Act 1

There's only one Secret Bonus Point in the opening act.

The Getaway

Act 2

There are eight Secret Bonus Points in this act.

Practice Area

Toys N the Hood

Mad Dog and Headdy

  • Wait for Mad Dog will drop Bino, then strike him twice.

Act 3

There are four Secret Bonus Points in this act.

Down Under

  • Wait for the second ball machine to start releasing smiley balls and destroy one of these.

Backstage Battle

  • Wait for Trouble Bruin to release a puppet with an inflated blue head, then destroy it.

The Green Room

  • Destroy the Puppeteer before Gentleman Jim.

Clothes Encounters

Act 4

There are seven Secret Bonus Points in this act.

Terminate Her Too

  • Keep hitting one of the orbs at the beginning.
  • Destroy one of the cannonballs shot by the Super Tank Machine.
  • Destroy the frog statue blocking the water.

Mad Mechs

Mad Mechs 2

  • Destroy the two fans (they award one Secret Bonus Point each). Just hit them everytime they turn back on until they are destroyed.

Heathernapped

  • Wait for Bino to come down to clean the windows and destroy him.

Act 5

There are three Secret Bonus Points in this act.

Stair Wars

  • Wait before destroying Trouble Bruin and continue climbing the tower. At some point, the Secret Bonus Point will be awarded.

Towering Internal

  • Don't take any damage before destroying the two arms and reaching the platform above. This also has to be done within a certain time limit.

Spinderella

  • At some point, Bino will start walking around the screen. Hit him until he is destroyed.

Act 6

There are three Secret Bonus Points in this act.

The Flying Game

  • Wait until the Headcase at the beginning shows a Bino head and hit it.
  • A bit later, one of the rockets will have a dog in the window, destroy it.

Baby Face

  • Keep shooting the Grandpa Face and don't let him grab you. Once it is destroyed, you will see Bino tied to the pole; shoot him to free him.

Act 7

There are 3 Secret Bonus Points in this act.

Headdy Wonderland

  • One of the cows will make a different noise when jumped on; destroy it by hitting it in the back.
  • Just before the fight with the Gatekeeper, there's a totem pole with a bird-like man sitting on it; hit him before he flies off.
  • During the fight with the Gatekeeper, he might bring in Bino. Smash him off screen.

Act 8

There are six Secret Bonus Points in this act.

The Rocket Tier

  • Collect every bonus item on the screen.

Illegal Weapon 3

  • Hit one of the falling soldiers after destroying the Missile Man.

Fun Forgiven

  • Hit Tarot's heart ball three times.
  • After fighting him, there are three "Shoot Here" blocks at the top of the platforming section. Hit the one near the exit to get the point.

Vice Versa

  • Destroy three of the fireballs shot by the upside-down top hat-wearing heads.

Twin Freaks

  • During the fight with the Keymaster, hit the enemy with a Bino head that the boss launches.

Act 9

There are four Secret Bonus Points in this act.

Fatal Contraption

  • When you reach the platform with Cocoa on it, hit it to receive a Secret Bonus Point.
  • Destroy every Normal and Hammer block on the level.

Far Trek

  • Avoid Trouble Bruin for one minute.

Finale Analysis

  • During the green orb attack, use the Hammer Head to destroy all of the spike men that fly up from the bottom.
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