Dynamite Headdy Wiki
Advertisement

A Secret Bonus Point is awarded to our hero Headdy each times he discovers some kind of secret and each one increases your final score by a number. Their number varies with the stages, and there are 39 in the game in total. They are often related to hitting the curious Bino.

Act 1[]

There's only one Secret Bonus Point in the opening act.

The Getaway[]

Act 2[]

There are eight Secret Bonus Points in this act.

Practice Area[]

Toys N the Hood[]

Mad Dog and Headdy[]

  • Wait for Mad Dog to drop Bino, then strike him twice.

Act 3[]

There are four Secret Bonus Points in this act.

Down Under[]

  • Move past the second ball machine and wait for it to start releasing smiley balls and destroy one of them.

Backstage Battle[]

  • Wait for Trouble Bruin to release a puppet with an inflated blue head, then destroy it.

The Green Room[]

Clothes Encounters[]

  • After draining 99% of the Wooden Dresser's health, wait until she puts on a Bino costume and destroy it.

Act 4[]

There are seven Secret Bonus Points in this act.

Terminate Her Too[]

  • Keep hitting one of the orbs at the beginning.
  • Destroy one of the cannonballs shot by the Super Tank Machine. Keep hitting it until it gets destroyed.
  • Destroy the frog statue blocking the water. Do this by jumping on it and aiming down, hitting the statue.

Mad Mechs[]

Mad Mechs 2[]

  • Destroy the two fans (they award one Secret Bonus Point each). Just hit them everytime they turn back on until they are destroyed.

Heathernapped[]

  • Wait for Bino to come down to clean the windows and destroy him.

Act 5[]

There are three Secret Bonus Points in this act.

Stair Wars[]

  • Wait before destroying Trouble Bruin and continue climbing the tower. At some point, the Secret Bonus Point will be awarded.

Towering Internal[]

  • Don't take any damage before destroying the two arms and reaching the platform above. This also has to be done within a certain time limit.

Spinderella[]

  • After Spinderella turns around for the second time for Headdy to attack, wait until Bino shows up. Then hit him four times to destroy him before he escapes.

Act 6[]

There are three Secret Bonus Points in this act.

The Flying Game[]

  • Wait until the Headcase at the beginning shows a Bino head and hit it.
  • A bit later, one of the rockets will have a dog in the window, destroy it.

Baby Face[]

  • Keep shooting the Grandpa Face and don't let him grab you. Once it is destroyed, you will see Bino tied to the pole; shoot him to free him.

Act 7[]

There are 3 Secret Bonus Points in this act.

Headdy Wonderland[]

  • One of the cows will make a different noise when jumped on; destroy it by hitting it in the back.
  • Just before the fight with the Gatekeeper, there's a totem pole with a bird-like man sitting on it; hit him before he flies off.
  • During the fight with the Gatekeeper, he might bring in Bino. Smash him off screen.

Act 8[]

There are six Secret Bonus Points in this act.

The Rocket Tier[]

  • Collect every bonus item (the 500's and the banana) on the screen.

Illegal Weapon 3[]

  • Hit one of the falling soldiers after destroying the Missile Man.

Fun Forgiven[]

  • Hit Tarot's heart ball directly at Tarot three times.
  • After fighting him, there are three "Shoot Here" blocks at the top of the platforming section. Hit the one at the top near the exit to get the point.

Vice Versa[]

  • Destroy three of the fireballs shot by the upside-down top hat-wearing heads.

Twin Freaks[]

  • During the fight with the Boss, hit the enemy with a Bino head that the boss launches.

Act 9[]

There are four Secret Bonus Points in this act.

Fatal Contraption[]

  • When you reach the platform with Cocoa on it, hit it to receive a Secret Bonus Point.
  • Destroy every Normal and Hammer block on the level.

Far Trek[]

  • Avoid Trouble Bruin for one minute.

Finale Analysis[]

  • During the green orb attack, use the Hammer Head to destroy all of the spike men that fly up from the bottom.
Advertisement